All templates

Gamification: Fun, Engagement and Learning

Tryggvi Thayer

578
11
5

Report

This template consists of a tool for assisting teachers with gamifying existing lesson plans. Its primary purpose is to ensure alignment of intended learning outcomes and game design elements.

The steps included lead teachers or instructional designers through a process that is intended to promote creativity while ensuring that learning outcomes are at the forefront of resulting gamified lessons.

Tryggvi Thayer

University of Iceland


Similar templates