Website Wireframing Template
Demonstrate what interface elements will exist on your visual design
About the Wireframe Template
A wireframe is a simple, effective visual tool that helps you arrange user interface elements on each page of your website, to create the best version of your prototype. Keep reading to learn more about wireframing.
What is a wireframe?
Wireframing is a method for designing a website at the structural level. A wireframe is a stylized layout of a web page showcasing the interface elements on each page.
Wireframing is a quick, cheap, and simple way to iterate on web pages. You can share the wireframe with clients or teammates and collaborate with stakeholders. Wireframes allow teams to get stakeholder buy-in without investing too much time or resources. They help ensure that your website’s structure and flow will meet user needs and expectations.
When to use wireframing
Teams use wireframing to lay out content and functionality on a mock-up of a page. They can then map out user needs, journeys, and navigation on the page itself. Many teams use wireframes early in the development process to confirm the fundamental structure of a page is sound before they begin designing or adding content. The goal of wireframing is to convey a general understanding of what a page will look like.
Create your own wireframe
Making your own wireframe is easy. Miro’s whiteboard tool is the perfect canvas to create and share them. Get started by selecting the Wireframe template, then take the following steps to make a one of your own.
Be clear about your goals. Before you start wireframing, ask your team questions like, “What do we hope to accomplish by creating this web page? What do we want to get out of this wireframing session?” Write answers down on sticky notes in your wireframe board.
Think about the user experience. When your user interacts with your product, they’re taking a journey from one part of the site to the next. As a UX designer, your goal is to make that journey as effortless and enjoyable as possible. Think about user interactions, not individual screens. Design for flow. Ask yourself questions like, “What is important on this screen? How should the user interact with it?”
Try to include content early in the process. Using real content makes it easier to decide whether the intended copy will fit the design. In general, real content generates better feedback.
Annotate. Don’t assume that your wireframes speak for themselves. Annotate as you wireframe to make it easier to receive feedback.
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