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Retro-Surviving the Devocalypse

Caroline Lam

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Report

A story-telling mode retrospective

Once upon a time, in a world that bore a striking resemblance to the grim post-apocalyptic setting of "The Walking Dead," there existed a group of software developers, resilient and determined, striving to make sense of the ever-evolving landscape of coding. They gathered around the flickering campfire, its feeble light barely enough to dispel the encroaching darkness of the night. This was their Scrum Retrospective - a ritualistic recounting of their journey through the software development wasteland.

The Setting

Imagine an office that had seen better days, with broken windows, shattered glass, and a chill that sent shivers down your spine. The atmosphere was heavy with the ghosts of deadlines missed, zombie-like bugs lurking in the code, and requirements that seemed to disappear like whispers on the wind.

The development team, like a band of survivors, had braved countless sprints, each resembling a perilous journey through the zombie-infested forest of deadlines and scope changes. Their collective goal: to build software that would not only withstand the hordes of bugs but also emerge victorious in the face of relentless client demands.

Roundtable Discussion

Rick's Revolver (What went well): The team began by discussing the bright spots in their latest sprint. Just like Rick Grimes, their fearless leader, had his trusty revolver, the team had their own heroes who excelled in their tasks, successfully slaying those elusive user stories and bringing them to fruition. They shared stories of tasks completed, code optimized, and victories achieved.

Lucille's Barbed Wire Baseball Bat (What didn't go well): Just as Negan's weapon, Lucille, was a double-edged sword, the team had their share of challenges. They recounted the struggles that felt as formidable as an oncoming horde of walkers - the unforeseen obstacles, the unresolved conflicts, and the tasks that remained elusive, much like the ever-eluding cure for the zombie virus.

Maggie's Farm (What we want to improve): Just as Maggie Greene's farm symbolized hope and a better life in the midst of chaos, the team addressed what they needed to improve. The team discussed the areas that required attention to make their development environment more efficient and safer. They talked about enhancing communication, strengthening teamwork, and fine-tuning their development processes.

Brainstorming Solutions

The Supply Run (Action items): The survivors knew that to survive, they had to scavenge for supplies. Similarly, the team brainstormed actionable items to address the challenges identified. Each member offered their insights on how to conquer the obstacles, find better tools, and gather the supplies necessary for smoother sprints.

The Council of Survivors (Team commitments): The group made commitments to support one another, much like the council of survivors in the post-apocalyptic world. They pledged to stay vigilant, keep watch over each other, and work together to ensure their goals and objectives were met.

Closing

As the Scrum Retrospective came to an end, the developers understood that, just like in "The Walking Dead," unity and adaptability were their greatest assets. They knew that by banding together, addressing their issues, and continuously evolving, they could conquer any challenge in the turbulent landscape of software development.

With a shared sense of purpose and the spirit of cooperation, these survivors of the Devocalypse would continue their journey, one sprint at a time, ready to face whatever challenges lay ahead in this ever-evolving world of coding.

Caroline Lam

Movilizer GmbH


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