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Gamification for Fun and Learning

Tryggvi Thayer

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This template is used to create workspaces for teachers who want to learn about and work on transforming their lesson plans to gamify learning. There is a handbook that accompanies this template. You can contact the author for more info.

Teachers are expected to start this process with existing lesson plans. The workspace is then used to help them to introduce game design elements into those learning plans.

Tryggvi Thayer

University of Iceland


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