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Playtesting and QA

Viktorya Ulyamova

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Playtesting & QA Guide โ€“ For Testers & Designers ๐ŸŽฎ๐Ÿ”

This interactive template helps game designers and testers structure effective playtesting and QA sessions. It provides a step-by-step approach to testing, gathering feedback, and identifying issues across different stages of game development.

๐Ÿ’ก Key Sections:

๐Ÿ”น Design Stage: Define goals for early, mid, and late design phases. ๐Ÿ”น Playtesting Framework: Set objectives, identify focus areas, and track player experience. ๐Ÿ”น QA Process: Organize bug tracking, reporting, and validation for fixes.

Viktorya Ulyamova

Gama Producer @ Student at BUAS

Highly motivated and detail-oriented videogame producer with 3 years of experience in production and level design. Currently pursuing a bachelorโ€™s degree at Breda University of Applied Sciences and actively seeking internship opportunities to further develop expertise. Experienced in managing internal game development cycles from concept to post-release.


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