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Game Design Product Requirements Gathering

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What is the Game Design Requirements Template?

A collaborative planning template that helps game teams define, discuss, and organize the requirements behind a game concept. The workshop guides participants through the game overview, player experience, gameplay ideas, design requirements, prioritization, and planning so the team can move forward with a shared direction.

What problem does the Game Design Requirements Template solve?

Unclear game requirements

Disconnected design ideas

Poor alignment across disciplines

Undefined player experience

Too many competing gameplay ideas

Missing prioritization

Design decisions without a clear plan

How to use the Game Design Requirements Template

Start with the game overview and project context.

Define the intended player experience and key design goals.

Capture gameplay ideas, requirements, and supporting concepts.

Review the major game elements with the team.

Group and prioritize the strongest requirements.

Compare ideas based on value, effort, importance, or project fit.

Finish by organizing the selected requirements into a clear direction for the next stage of design and development.

Common pitfalls

Starting production before the game direction is clear

Mixing requirements with untested ideas

Adding too many mechanics at once

Designing without considering the intended player experience

Allowing one discipline to define the entire game

Prioritizing features without reviewing effort or value

Leaving workshop decisions undocumented

Ways to avoid mistakes

Agree on the game vision before discussing details.

Keep player experience at the center of design decisions.

Separate ideas from confirmed requirements.

Give participants time to contribute independently.

Group similar concepts before prioritizing.

Review requirements across design, art, engineering, and production.

Record final decisions and next actions before closing the session.

Miro Features You Can Use

Frames for each workshop stage

Sticky notes for gameplay ideas and requirements

Voting for prioritization

Tables for comparing requirements

Tags for importance, effort, or discipline

Comments for design feedback

Color coding for different requirement types

Large work areas for collaborative ideation

FAQs

Q: Who can benefit from this template? A: Game designers, producers, developers, artists, writers, UX designers, product managers, and cross-functional game teams.

Q: When should this template be used? A: Use it during early game planning, concept development, feature definition, pre-production, or when a team needs to realign around game requirements.

Q: Can this template support both small and large game projects? A: Yes. Small teams can use it to define a focused concept, and larger teams can use it to align multiple disciplines around shared requirements.

Q: Does the template help prioritize game features? A: Yes. The later stages give teams space to compare, organize, and prioritize requirements before development.

Q: Can participants work independently during the workshop? A: Yes. Individual idea generation works well before the team groups, discusses, and prioritizes the results.

Q: What will participants leave with? A: A shared game direction, organized design requirements, prioritized ideas, and clearer next steps for design and development.

Deanne Watt

Product Strategy @ MiNDPOPGroup.com

My approach to product is to get to the heart of what drives a company. I am passionate about the entire end-to-end process and making it more efficient, collaborative as well as aligning teams and improving communication. We have built about 200 Miro boards so far that cover ideation, strategy, design, engineering, and even marketing promotion.


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