challenge-uml-iphone-template

Challenge - UML Iphone

Ce diagramme UML et le code Java correspondant représentent un iPhone doté de trois fonctionnalités principales : un lecteur de musique, un téléphone et un navigateur Internet.

This UML diagram and corresponding Java code represent an iPhone with three main functionalities: a Music Player, a Phone, and an Internet Browser.

The UML diagram consists of three classes, each representing a distinct role of the iPhone. The MusicPlayer class has methods to play, pause, and select music. The Phone class has methods to make a call, answer a call, and start voicemail. The InternetBrowser class has methods to display a webpage, add a new tab, and refresh the page.

The Java code further elaborates on these roles by defining three interfaces: MusicPlayer, Phone, and InternetBrowser. Each interface declares the methods that correspond to the actions each role can perform.

The IPhone class implements all three interfaces, indicating that an iPhone can perform all the actions defined in these interfaces. The actual implementation of these methods is left blank, as it would depend on the specific behavior you want to achieve.

This representation is a simple yet effective way to model the diverse functionalities of an iPhone using object-oriented programming principles. It provides a clear and organized structure for understanding and implementing the various roles an iPhone can play.

Challenge - UML Iphone

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