Soccer Retrospective
This is a 60-90 minute retrospective inspired by soccer.
About
This is a 60-90 minute retrospective inspired by soccer. The goal of this retrospective is to help team members look back at a Sprint, project or a periode in general and evaluate what went well, what went not well and what was prevented.
How to use this template
This template can be used in a team from 2 to 9 people or even bigger teams. Just copy or remove icons to fit it to your team size.
Check-in: Just start with a check in of your choice or use the soccer quiz.
Gather information: With the three spaces for what went well, what went not well and what was pevented.
Generate insights: With the two spaces to decide what the team can handle alone without support and where the team needs support or advice from the coach.
Actions: Decide which actions are needed for the next periode.
Check-out: Let the team decide if the meeting has scored a goal.
Get started with this template right now.
SCAMPER Model
Works best for:
Ideation, Operations, Brainstorming
Is your team in a rut? Have you had a lingering problem that can’t seem to be solved? First introduced in 1972, SCAMPER. is a brainstorming method developed by Bob Eberle, an author of creativity books for young people. This clever, easy-to-use method helps teams overcome creative roadblocks. SCAMPER walks you through seven questions that are meant to encourage your team to approach a problem through seven unique filters. By asking your team to think through a problem using this framework, you’ll unlock fresh, innovative ways to understand the problem you’re trying to solve.
4Ps Retrospective
The 4Ps Retrospective template offers a structured framework for teams to reflect on past iterations or projects using the 4Ps model (Praise, Problems, Possibilities, and Plans). It provides elements for sharing positive feedback, identifying challenges, exploring opportunities, and setting action plans. This template enables teams to conduct retrospectives systematically, generate actionable insights, and drive continuous improvement. By promoting a balanced and comprehensive approach, the 4Ps Retrospective empowers teams to enhance collaboration, boost morale, and achieve their objectives effectively.
Mad Sad Glad Retrospective
Works best for:
Brainstorming, Ideation
It's tempting to measure a sprint’s success solely by whether goals and timelines were met. But there’s another important success metric: emotions. And Mad Sad Glad is a popular, effective technique for teams to explore and share their emotions after a sprint. That allows you to highlight the positive, underline the concerns, and decide how to move forward as a team. This template makes it easy to conduct a Mad Sad Glad that helps you build trust, improve team morale, and increase engagement.
Plus Delta Template
Works best for:
Software Development, Meetings, Retrospectives
The Plus Delta template is a simple but powerful tool for collecting constructive criticism from a group. The format encourages you and your team to focus on what went well, what you should repeat in the future, and what you should aim to change. To complete a Plus Delta template, simply make note of things that are working and things you would like to improve. You can then file these elements into two separate columns. Use Plus Delta to showcase wins and learnings for your team, stakeholders, employees, and bosses.
Lean Inception
Works best for:
Agile, Meetings
Lean Inception is a collaborative workshop for aligning teams on project goals and scope. It provides a structured framework for defining the product vision, user personas, and feature prioritization. This template enables cross-functional teams to collaborate, validate assumptions, and establish a shared understanding of the project vision and objectives. By promoting early alignment and customer-centric thinking, Lean Inception empowers teams to kickstart projects with clarity and purpose, driving efficiency and innovation from the outset.
User Story Map Template
Works best for:
Marketing, Desk Research, Mapping
Popularized by Jeff Patton in 2005, the user story mapping technique is an agile way to manage product backlogs. Whether you’re working alone or with a product team, you can leverage user story mapping to plan product releases. User story maps help teams stay focused on the business value and release features that customers care about. The framework helps to get a shared understanding for the cross-functional team of what needs to be done to satisfy customers' needs.