Gamification: Fun, Engagement and Learning

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This template consists of a tool for assisting teachers with gamifying existing lesson plans. Its primary purpose is to ensure alignment of intended learning outcomes and game design elements.

The steps included lead teachers or instructional designers through a process that is intended to promote creativity while ensuring that learning outcomes are at the forefront of resulting gamified lessons.

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Tryggvi Thayer image
Tryggvi Thayer
Adjunct faculty@University of Iceland
I work in the University of Iceland's School of Education where I teach and research educational technology, educational innovation and education futures.
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